

The timing on my project is that the PnP will be out by Christmas but the physical game won’t be, perhaps some people are planning on wrapping up a PnP version with a promise to replace it with a physical one. They can’t wait to play, the PnP files will be available some months before the physical game. I know that one backer wanted to have an English version while she’s here but to make up a French version PnP style for when she got home. They want to translate, a PnP is easier to paste foreign language words over than a physical copy. There are ~35 codes in my game for various things, they might be easier to approach on a computer. A few alternative motivations come to mind: I think that indicates that there must be motivations beyond “taste test” (they already knew that they wanted it) and “replacement” (they clearly wanted it as well as the physical thing). I had three backers ask me if upgrading the the physical game would mean that they didn’t get the PnP, saying that they were only interested in doing the upgrade if they’d still get the PnP files, I offered that at once and put it into a backer update and a number of people upgraded. I offered a lite PnP demo to all backers (£1) and full PnP for backers who people who pledged specifically for that (£5). I’d add that these approaches aren’t mutually exclusive. I could watch the video today :) I still prefer a text format, but it was good to hear your thoughts. The benefits to sharing your PnP far outweigh the downsides, so I’d highly recommend doing it, even if you start with a small group of people and expand from there. They’re not searching BGG forums for unpublished PnPs to steal.

I could give send you a PnP of an awesome game tomorrow, and you would still care more about your game, right? The same goes for every other game designer out there.Īnd for game publishers, they’re overwhelmed with submissions as it is. They’re out there trying to get someone to publish their game. People aren’t out there hunting for game ideas to steal. If you’re the first person to share it, then no one else can claim that they were the first to create it.īut overall, you really don’t have to worry about someone stealing your game idea. The same would happen if you shared it on BGG.

By doing so, if you ever have to go to court to prove that you were the originator of the PnP (if someone copied and sold it exactly as you produced it–game concepts and mechanisms can’t be copyrighted) by sharing that e-mail, you have the rights to it. I think it is prudent for you to eventually copyright the game, but for the PnP you gain the advantage of the “poor man’s copyright,” which you get simply by e-mailing the PnP to someone else.
